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Ridly

A deployed digital-voucher marketplace with an arcade soul — and my own pixel art.

STACK: Laravel (Blade) · OAuth · AsepriteTYPE: class → extendedSTATUS: deployed · live
01 / summary

What it does.

A full e-commerce web app for game credits, subscriptions, and digital vouchers, themed as a retro “gacha arcade.” It started in my Web Development class and I extended it into a deployed product, live at devonsl.my.id.

02 / role & impact

Code in the morning, pixel lighting at night.

  • Built the storefront, point shop, cart, and authentication (including Google OAuth).
  • Designed and illustrated the parallax day/night cityscape myself in Aseprite — a four-layer pixel-art background that gives the site its identity.
  • Connected my interests — web dev, game aesthetics, illustration — into one shippable thing.
03 / what I learned

How much of a product is feel.

The technical e-commerce parts are standard; what made Ridly mine was treating the visual world as seriously as the code. I learned to move between disciplines in one project — backend logic in the morning, pixel lighting at night — and ship something coherent.